Rise of the Runelords

Sandpoint needs you!

The town of Sandpoint needs you!
Whatpoint? Sandwho? Whatwho? If the name of this
friendly little coastal town doesn’t mean anything to you
yet, never fear—the book you’re holding is here to fix that. Sandpoint,
in a nutshell, is your PCs’ new hometown. Here, they’ll
make friends, buy their first suit of armor, visit their first tavern,
and eventually tangle with monsters. It’s the start of a brand-new
campaign, one set in the equally brand-new world of Golarion,
the setting for the Pathfinder Chronicles Campaign Setting. The
adventures your PCs are about to embark on will determine the fate
of not just Sandpoint, but the surrounding region of Varisia as well.
If they fail, their friends and countrymen might well be doomed to
a new age of slavery and horror, but if they succeed, their triumphs
shall be recorded by sages and kings, their immortality assured.
They will become the latest entry into the Pathfinder Chronicles.
That’s the idea behind the setting we’ve invented for Pathfinder—
a place where the triumphs of heroes and the workings
of villains are recorded in a constantly evolving codex of tales
spanning centuries. For much of written history, world events
followed charted routes. Oracles and seers mapped out the future
in the stars above, and their prophecies always gave a reliable view
of the ages to come.



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